Applied games development
15.0 ECTS creditsThe course comprises three parts:
The first part of the course includes a presentation of course objectives, how to report time, and what students are required to do in terms of reports and so on. Games development can be about software development, but can also involve business modelling.
The second part of the course is a longer period of time spent working in a creative environment at 果冻传媒 Innovation Park and its games development studio, which also means sustained contact with groups of stakeholders. Students report back to the course coordinator at the university about their work, but this course component is primarily about contacts, discussions, and demonstrations with stakeholders in the intended area of application. A group of students may for instance have received an suggestion from a company regarding a project related to games development, and are then expected to be in touch regularly with representatives of that company about their work. Students document everything that they do throughout this period in preparation for the last part of the course.
The last part of the course requires students to present the project and the results to the course coordinator at the university, other students taking the course, and sometimes invited guests, as well as complete and submit the project report.
Instruction is in the form of lectures, contacts in the studio, and independent work.
The first part of the course includes a presentation of course objectives, how to report time, and what students are required to do in terms of reports and so on. Games development can be about software development, but can also involve business modelling.
The second part of the course is a longer period of time spent working in a creative environment at 果冻传媒 Innovation Park and its games development studio, which also means sustained contact with groups of stakeholders. Students report back to the course coordinator at the university about their work, but this course component is primarily about contacts, discussions, and demonstrations with stakeholders in the intended area of application. A group of students may for instance have received an suggestion from a company regarding a project related to games development, and are then expected to be in touch regularly with representatives of that company about their work. Students document everything that they do throughout this period in preparation for the last part of the course.
The last part of the course requires students to present the project and the results to the course coordinator at the university, other students taking the course, and sometimes invited guests, as well as complete and submit the project report.
Instruction is in the form of lectures, contacts in the studio, and independent work.
Progressive specialisation:
G1F (has less than 60 credits in first鈥恈ycle course/s as entry requirements)
Education level:
Undergraduate level
Admission requirements
45 ECTS credits in Information Systems, or equivalent
Selection:
Selection is usually based on your grade point average from upper secondary school or the number of credit points from previous university studies, or both.
Course code:
ISGB40
The course is not included in the course offerings for the next period.